![]() ![]() ![]() Sprites are created in the Content Drawer, like other assets. See the Flipbook documentation for more information. Once you have a collection of Sprite assets, you can then begin animating them by creating a Flipbook which sequentially will play through the Sprites added to the Flipbook. Sprites can also be edited inside Unreal Engine in the Sprite Editor which offers four modes: View for previewing the sprite and general statistics, Edit Source Region which displays the full source texture and allows you to set the area within the source texture that composes the individual sprite, Edit Collision displays and allows editing of the sprite collision shapes, and Edit RenderGeom which displays and allows editing of the sprite render geometry. In simpler terms, it's a quick and easy way to draw 2D images in Unreal Engine. Series of Sprites from Sprite Sheet TextureĪ Sprite in Paper 2D is a Texture Mapped Planar Mesh and associated Material that can be rendered in the world, created entirely within Unreal Engine. ![]()
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